David E. Weed
  • Consumer Devices
  • Exhibitions
  • Bio/CV
  • Contact
Consumer Devices play as interactive signs that are dependent on social and cultural conventions. A bricolage of broadcasted codes and channels, in which the receiver has the option to adjust the meaning simply by flipping a switch, pushing some buttons, turning a handle, or adjusting some knobs. The devices are not intended to be didactic or iconoclastic; instead, they are intertextual tokens for the unlimited semiosis and signifying practices that exist within interpretative communities.
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  • Consumer Devices
  • Exhibitions
  • Bio/CV
  • Contact